![]() ![]() There are a number of factors which helped the PSVR to achieve those sales continue to have an impact on the VR market today - from the simplicity of setting up the device compared to PC VR systems of the time, to the quality and elegance of Sony's industrial design (arguably still a high watermark for VR headsets in some regards, with aspects often being imitated in more recent devices), to the company's early understanding that consistently high framerates would be far, far more important than resolution to delivering a workable VR experience.Įven so, it probably caused a few eyebrows to raise when Sony confirmed that it was working on a successor to the PSVR headset for the PlayStation 5. Most people are probably happy to see Sony continuing its commitment to console VR - more competition is always good, and the last headset did push the market forward ![]() ![]() #Playstation vr headset updateThe last sales update we had for the headset suggested around five million units sold in 2019 it's unlikely that the installed base has grown very significantly since then, but those were very impressive numbers for a relatively high-end VR device at that point in time. PSVR remains one of the most commercially successful VR headsets, likely leading the market right up until the success of the Oculus Quest 2 seized the crown. Consequently, it's relatively easy to dismiss PSVR as an interesting but ultimately inconsequential part of the VR story so far. Moreover, PSVR largely had its own ecosystem of games that was separate from - and notably smaller than - the more overlapping game ecosystem for PC (and latterly mobile) VR systems. Its PSVR headset and ecosystem feels in some regards like a sidenote to the evolution of VR, not least because it didn't actually evolve where other manufacturers iterated fairly rapidly on their hardware, assisted by the relentless pace of progress in PC specifications, PSVR was tethered to a fixed-spec console, and the hardware hasn't changed in the five years since it launched. Amidst all the various hype and noise that has surrounded virtual reality in the past ten years, Sony has always been an interesting player. ![]()
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